-- card: 7445 from stack: in.1 -- bmap block id: 0 -- flags: 4000 -- background id: 2612 -- name: EnableMenu -- part 1 (button) -- low flags: 00 -- high flags: A003 -- rect: left=82 top=302 right=324 bottom=182 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Install ----- HyperTalk script ----- on mouseUp if the optionkey is down then pass mouseup put installres(XCMD,EnableMenu) into it if it is empty then play oops else answer it end mouseUp -- part contents for background part 13 ----- text ----- 12 -- part contents for background part 2 ----- text ----- EnableMenu -- part contents for background part 3 ----- text ----- EnableMenu lets you enable and disable items in menus you've created using the NewMenu* XFCN. Examples: EnableMenu myMenu, 1, FALSE EnableMenu myMenu, 3, (the userLevel>2) The first example will always disable the first menu item in the menu "myMenu". The second example will disable the third item in "myMenu" IF the userLevel is greater than 2. Passing an item number of 0 (zero) will enable or disable the ENTIRE menu. ••• All the credit, (even the descriptions above) go to the creator of this ingenious XCMD: Nine to Five Software Company P.O. Box 915 Greenwood, IN 46142 (317) 887-2154 & Michael Long See also NewMenu*, CheckMenu*, DeleteMenu*, ChangeMenu*, and ShowMenu* -- part contents for background part 10 ----- text ----- Syntax: EnableMenu , ,TRUE/FALSE is the id number of the menu returned by the call to newMenu. is this menu item (counting from the top with the 0 being the item name.)